Showing posts with label tempest. Show all posts
Showing posts with label tempest. Show all posts

Wednesday, April 29, 2009

I believe in the Prosperity Gospel



So it wasn't the swine flu (probably), but my house is just about sick-free now. Which is nice, because being sick is no fun, but having sick kids is about "eighty ninety twenty-one" times worse. I'll take being sick twice rather than have one of my kids sick. Bleh.

Yeah, so let's see, I went to our new house today...and God STILL isn't done blessing us! The water damage in the upstairs bathrooms has been repaired (which we expected), but they ALSO put in new linoleum in both bathrooms (which we didn't). They are also apparently fixing our patio cover/balcony, which is awesome. I am humbled before my God.

Also, I have a lot of work to do now that I can be home and conscious, so more neglecting of windkeeper. Hopefully I can post some more details soon. But now it's time for bed.

Thursday, April 9, 2009

I know what you're thinking

I fell off the wagon. Online accountability doesn't work, right? HA! Little do you know, for the last 3 days I've been trying to nab screen shots of my older ideas for the game.


This was my first attempt at 3d. Fixed camera looking down, and a guy made out of triangles and rectangles, that actually walks when you press the arrow keys.


My next idea was to have like a RPG type game, where you walk around the map, and then zoom into a real-time 3d combat screen (like above...only better).


Then I learned about game engines, and reusable code and stuff. This is a screen of the farthest I got on my last engine. Everything on the screen, except the blue square, is a user interface control (buttons, slider bar, dragable window with buttons on it, changing mouse cursor, etc). This also was where I started getting into network programming. This demo would create connections that it could connect to from another computer.

I'll actually get into my current progress, and what this game is all about tomorrow (or maybe Saturday).

Friday, April 3, 2009

Windkeeper

So technically it's not "tomorrow", but whatever. It's Kevin and Brooke's fault, cause they are still here distracting me!

Anyway. About 10 years ago, I started learning programming. School was lame, so I decided the best way to learn was to make a game! And I did. It went from a text MUD type game, to a 2d side scroller, and then I found out about OpenGL. I moved into 3d, and kept learning as I kept working on it.

Eventually, I started to take this game seriously, and decided that if I was going to make a game, it would do 2 things. It would be the game I want to play, and it wouldn't trade the truth for a lie. I'm so tired of playing games that come close to Biblical truth, that borrows from the "mythos" of the Bible, but then butchers the rest. Angels and demons, so called "God" or gods, none of them get it right. If I have anything to do about it, that's going to change. God help me.

So what's accountability have to do with this? Well, I actually have to work on it if it's ever going to be done, so I plan on using this as an outlet to post progress. If I don't post progress, I'm slacking. Hopefully there is more progress and less slacking, at least in relation to lately. More info soon!

Wednesday, April 1, 2009

The A word

Accountability. That's what I need. I greatly lack in the "self discipline" department, and the only cure is to put myself out there and make sure that if I fail, I will be subject to scorn and ridicule for the rest of my days. The more people to scorn and openly mock me, the more effective.

I have been working on something for almost 10 years, and it hasn't come to fruition yet. Along the way I've learned A LOT, failed, tried new things, learned some more, and have been battered and bruised. I've kept it hush hush, and those I have told smiled at me as they thought, "yeah right, he'll never finish that".

Now, I know that all of 2 people read my blog, and who can complain, since I only update it once a generation. I'm not kidding myself to think that there will be a ton of people keeping track, but that's ok. The IDEA that it's out there will hopefully keep me plenty motivated. So, tomorrow night, I'll let the cat out of the bag. Tonight, I do a little housekeeping and get some much needed sleep.